﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace YFrameWork.RunTime.UI
{
    /// <summary>
    /// 关闭界面完成事件
    /// </summary>
    public class CloseUIFormCompleteEventArgs : YFrameWorkEventArgs
    {
        public override int Id => typeof(CloseUIFormCompleteEventArgs).GetHashCode();

        public override void Clear()
        {
        }
    }
}